用户:MashKJo/1.12.2模组开发笔记/实现新维度:修订间差异

 
=== IChunkGenerator接口中的抽象方法 ===
==== Chunk generateChunk(int x, int z) ====
 
==== void populate(int x, int z) ====
 
==== boolean generateStructures(Chunk chunkIn, int x, int z) ====
 
==== List<Biome.SpawnListEntry> getPossibleCreatures(EnumCreatureType creatureType, BlockPos pos) ====
 
==== BlockPos getNearestStructurePos(World worldIn, String structureName, BlockPos position, boolean findUnexplored) ====
 
==== void recreateStructures(Chunk chunkIn, int x, int z) ====
 
==== boolean isInsideStructure(World worldIn, String structureName, BlockPos pos) ====
 
=== 维度区块生成的一般步骤 ===
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